Arcslinger is a game of speed and accuracy, where players fling a disc of light to their opponents goal. Players can stop the disc by extending a beam of light to catch the disc, returning it to the player's hands for another shot at goal.


A love of VR and Wind Jammers

What it does:

A fun and interactive way to game

How we built it:

Our team of five split up the various work needed to get this project going. We had each member tasked with an aspect of game development; such as level creation, game logic, menu and UI, VR and Leap integration, and project management.

Challenges we ran into:

Most of us have never used any of these. VR controls and integration was especially difficult. Additionally, this project required lots of planning and organization to make sure that time was optimized to get as much done as possible.

Accomplishments that we're proud of:

Getting all the hardware we needed to get this off the ground. All the amazing work of the team.

What we learned:

Games are fun to build. Building locations for games is fun.

What's next:

Proper tuning and polish. Better multiplayer support.

Built with:

Software: Built on the Unity Engine with some assets made in blender. Hardware: Gaming PCs, Oculus Rifts, Leap Motion Controllers

Prizes we're going for:

Oculus Go (32 GB)

Grand Prize

$100 Amazon Gift Cards

Call of Duty: Black OPS 4 (XBOX ONE)

Team Members

Michael Feuerstein, Emily Emmons, Dmitry Aristarkhov, Danley Nemorin, Fei X
View on Github